Just saw Play-Asia now offering Army of two...should damn be a cool game, check out the trailer, i had a hard time controlling my laughter.
Thursday, December 20, 2007
Wipeout Update
wipEout Pulse December Update+ Posted by Daimion Pinnock // Producer, SCEA
Hi everyone, I thought I’d say a quick hello before the start of the Holiday Season. We’ve been pretty busy here trying to iron out a couple of gameplay issues, and making sure that we provide a fantastic game experience for all of our consumers. We really do feel that this is by far the best of the wipEout games to be released thus far on the PSP and it won’t be too long before you all get your hands on the product.
As you may have already heard, the title went gold in Europe and was released a couple of weeks ago, and the reviews so far have been very pleasing indeed. So to give you all a little bit of a taste as to what’s to come, there are some new screen shots that we’ve taken to wet your appetite. I think it’s worth mentioning that all of these images were taken using the photo mode that will be present in the released version of the game. So you’ll be able to grab some great images and share these with your mates.
In the mean time I’ll pop back on here again after the Holidays, and hopefully will have some good news about the title going gold, and will try and answer a few questions that you may have.
Until then, stay safe and Happy Holidays to you all.
Hi everyone, I thought I’d say a quick hello before the start of the Holiday Season. We’ve been pretty busy here trying to iron out a couple of gameplay issues, and making sure that we provide a fantastic game experience for all of our consumers. We really do feel that this is by far the best of the wipEout games to be released thus far on the PSP and it won’t be too long before you all get your hands on the product.
As you may have already heard, the title went gold in Europe and was released a couple of weeks ago, and the reviews so far have been very pleasing indeed. So to give you all a little bit of a taste as to what’s to come, there are some new screen shots that we’ve taken to wet your appetite. I think it’s worth mentioning that all of these images were taken using the photo mode that will be present in the released version of the game. So you’ll be able to grab some great images and share these with your mates.
In the mean time I’ll pop back on here again after the Holidays, and hopefully will have some good news about the title going gold, and will try and answer a few questions that you may have.
Until then, stay safe and Happy Holidays to you all.
New Features in Folding@home
Review taken from playstation blog...Thanks guys
As we approach one million PLAYSTATION 3 consoles participating in the Folding@Home program, we continue to improve the FAH client. With the new Firmware v2.1 we also prepared an updated version of FAH, which can soon be automatically downloaded by clicking on the FAH icon. This updated version includes the following new features:
If you happen to be one of the people that wants to leave their machine running after they finished their late-night gaming session, but wish to shut it down after a limited period of time, we have a great tip for you:
Go to Settings menu, select Automatic Shutdown and then After Current. You will see a little clock appearing on the top right hand corner of the screen. When this clock reaches zero, the machine will power off completely so you can sleep quietly through the night. In this option the machine will power off after sending the data back to Stanford University so your contribution to the project is maximized. You may also choose to shut down after a limited period of time (for example, 3 or 4 hours). To do that choose the Automatic Shutdown option and click on the “In 01h:00m” timer. You will now be able to change the timer settings. After rotating the timer to a new time, you should now see your selected timer appear at the top right corner of the screen. This timer will count all the way down to 0 and then power off the system. To disable active timer at any time, go to Settings, choose Automatic Shutdown and then Disable. What’s a better Holiday addition to Folding than playing music? We’ve added a great feature in this version in the form of a background music player:
To activate the music player select Music and then a channel. The channels are automatically populated with songs you have stored on your Hard Disk Drive! For holiday music I prefer to choose Dramatic (yeah!) and voila - music is playing. If you wish to skip to another track, just use a combination of X + left or right arrow. You can also change the channel by choosing X + up or down arrow. Happy listening! To stop music from playing, select Music again from the main menu and choose “disable.” Your music playback selection will be saved between consecutive runs of Folding@home. We hope that these enhancements help improve your FAH experience. The response from PS3 owners really has been spectacular, and thanks to you, the most powerful distributed computer network in the world continues to grow.
Wednesday, December 19, 2007
Tuesday, December 18, 2007
Turning Point : Fall of Liberty
Cool game coming out in 1st quarter 2008, it tells the story in the aftermath of world war 2, it seems that NAZI won the war, and they are out invading the Americans.
Check out the trailer
Check out the trailer
PS3 Firmware Release
Firmware Update (v2.10)+ Posted by Eric Lempel // Director, PlayStation Network Operations
Firmware Update v2.10 is now live. This new system update enhances media playback on the PLAYSTATION 3 in a number of ways that the PS3 community has indicated are important.
We are introducing a much-requested video playback format with this update: DivX and VC-1 (WMV) videos become playable in the Video section of the XMB. This update also brings the PS3’s Blu-ray drive up to Profile 1.1. “Picture in Picture” and other enhancements become available on Profile 1.1 compatible Blu-ray discs.
A voice changer feature is added, enabling you to change the tone of your voice during voice or video chat.
As always, we’re committed to enhancing PLAYSTATION 3 functionality, and we’ll continue to post firmware update details on the blog as they are released.
Firmware Update v2.10 is now live. This new system update enhances media playback on the PLAYSTATION 3 in a number of ways that the PS3 community has indicated are important.
We are introducing a much-requested video playback format with this update: DivX and VC-1 (WMV) videos become playable in the Video section of the XMB. This update also brings the PS3’s Blu-ray drive up to Profile 1.1. “Picture in Picture” and other enhancements become available on Profile 1.1 compatible Blu-ray discs.
A voice changer feature is added, enabling you to change the tone of your voice during voice or video chat.
As always, we’re committed to enhancing PLAYSTATION 3 functionality, and we’ll continue to post firmware update details on the blog as they are released.
Sunday, December 16, 2007
Playstation Sales
NPD: 1.5 Million PlayStations sold in November+ Posted by Philip Rosenberg // Senior Vice President, Sales and Business Development, SCEA
Hello everyone, the new NPD sales numbers are out, and I wanted to share some new sales stats that have us excited here at PlayStation central.
For the month of November, PlayStation hardware unit sales exceeded 1.5 million units, including close to half-a-million PLAYSTATION 3 consoles. That’s means nearly 4 times as many PS3s ended up in North American homes in November than the month before.
A slew of incredible titles this holiday season has definitely been a factor in that growth: Uncharted: Drake’s Fortune, Call of Duty 4: Modern Warfare, Rock Band, Assassin’s Creed, Ratchet & Clank: Tools of Destruction, Heavenly Sword, and Pain (did I miss any?) should keep everyone busy well into the new year. And our new ad campaign has helped get the word out that PLAYSTATION 3 is THE gamers’ console.
As far as the PlayStation Portable is concerned, a lot of dudes decided to “Get Your Own” in November. NPD reports over 567,000 PSPs were sold in November, thanks in large part to the popularity of the slimmer, lighter PSP, the debut of the PLAYSTATION Store for PC, and critically acclaimed titles like Beats, Star Wars Battlefront: Renegade Squadron, and Syphon Filter: Logan’s Shadow.
While the PS3 has just passed its first birthday, the PlayStation 2 is still kicking hard seven years after launch. The PS2 remains the best-selling gaming platform ever released, with nearly half-a-million more adding to the system’s greatness in the month of November. The release of games such as BUZZ! The Mega Quiz, Guitar Hero III: Legends of Rock, and the limited-edition white PS2 bundled with SingStar Pop means that the PS2 will continue to be a favorite for millions of gamers.
We know that PlayStation.Blog readers are all about the games – and these numbers are relevant to existing PlayStation owners as well. With the rise of online multiplayer games like Warhawk, Syphon Filter: Combat Ops. and this week’s big-buzz release Unreal Tournament 3, thousands more players can mean a longer, better gaming experience.
So if you’re one of the hundreds of thousands of new members to the PlayStation family, welcome – and thank you! And for those who have been around for awhile, enjoy the influx of new gamers to play with and against!
Hello everyone, the new NPD sales numbers are out, and I wanted to share some new sales stats that have us excited here at PlayStation central.
For the month of November, PlayStation hardware unit sales exceeded 1.5 million units, including close to half-a-million PLAYSTATION 3 consoles. That’s means nearly 4 times as many PS3s ended up in North American homes in November than the month before.
A slew of incredible titles this holiday season has definitely been a factor in that growth: Uncharted: Drake’s Fortune, Call of Duty 4: Modern Warfare, Rock Band, Assassin’s Creed, Ratchet & Clank: Tools of Destruction, Heavenly Sword, and Pain (did I miss any?) should keep everyone busy well into the new year. And our new ad campaign has helped get the word out that PLAYSTATION 3 is THE gamers’ console.
As far as the PlayStation Portable is concerned, a lot of dudes decided to “Get Your Own” in November. NPD reports over 567,000 PSPs were sold in November, thanks in large part to the popularity of the slimmer, lighter PSP, the debut of the PLAYSTATION Store for PC, and critically acclaimed titles like Beats, Star Wars Battlefront: Renegade Squadron, and Syphon Filter: Logan’s Shadow.
While the PS3 has just passed its first birthday, the PlayStation 2 is still kicking hard seven years after launch. The PS2 remains the best-selling gaming platform ever released, with nearly half-a-million more adding to the system’s greatness in the month of November. The release of games such as BUZZ! The Mega Quiz, Guitar Hero III: Legends of Rock, and the limited-edition white PS2 bundled with SingStar Pop means that the PS2 will continue to be a favorite for millions of gamers.
We know that PlayStation.Blog readers are all about the games – and these numbers are relevant to existing PlayStation owners as well. With the rise of online multiplayer games like Warhawk, Syphon Filter: Combat Ops. and this week’s big-buzz release Unreal Tournament 3, thousands more players can mean a longer, better gaming experience.
So if you’re one of the hundreds of thousands of new members to the PlayStation family, welcome – and thank you! And for those who have been around for awhile, enjoy the influx of new gamers to play with and against!
Playstation Network
PLAYSTATION Network Cards Update+ Posted by Eric Lempel // Director, PlayStation Network Operations
If you stopped by one of of the major gaming sites in the last day or so, there’s a good chance you’ve seen one of these stories confirming the existence of PLAYSTATION Network cards, or the debut of such cards in Japan.
We’ve heard the call - usually around the time we update the PLAYSTATION Store - from loyal PS3/PSP owners who’d like to give (or receive) these cards as a gift, and from those who’d like an alternative to using a credit card to purchase things on the PLAYSTATION Store. So here’s an update: Yes, the option many of you have been asking for - PLAYSTATION Network Cards - are coming, and should start appearing at retailers in early ‘08. The cards will be redeemable via the PLAYSTATION Store for PC, and on the PLAYSTATION 3 to supply the wallet with funds to spend on games, add-ons, and other paid content.
We’ll continue to keep you updated here on the PlayStation Blog as their arrival grows nearer.
Tuesday, December 11, 2007
Gran Turismo Prologue is Coming
Get Ready, is coming to playstation network soon
Review by IGN
Gran Turismo Download Schedule Announced
Online play coming in time for Christmas.
by Anoop Gantayat
December 11, 2007 - Sony has announced a schedule for online content to beef up the driving experience in Gran Turismo 5 Prologue, set for Japanese release both in Blu-Ray disk and PlayStation Network download form later this week.
Starting on launch day, 12/13, distribution will begin on free video content for the Gran Turismo TV mode with two programs, "Tokyo Motor Show 2007" and "First Impression Lancer Evolution X." Sony will also start off a text news service, featuring updates from car dealers. You'll also be able to access motor sports related news, maps and weather information for major world raceways, and a calendar.
Actual online play modes will be available just in time for Christmas. Log on to GT5 Prologue in the afternoon on 12/25, and you'll be able to download network battle updates for the game's arcade and time attack modes. Also available on this day will be a Museum mode, featuring histories for car manufacturers.
Other free download content set for release before the end of the year includes two GTTV downloads: The GT-R Legend Inside Story II on 12/14, and The GT-R Legend Inside Story III later in the month. Paid video content for GTTV won't begin until the end of January.
In case you're wondering exactly what you'll be getting if you pick up the import copy of GT5 Prologue on the 13th, here's a full list of features as detailed at the game's official website:
5 Courses, 10 Layouts
Super Speedway Daytona
Road Course Daytona
Suzuka Circuit
Suzuka Circuit East Course
Fuji Speedway F
Fuji Speedway GT
Eiger Nordwand Course
Eiger Nordwand Course (reverse)
London City Course
London City Course (reverse)
37 CARS
Audi R8 4.2 FSI R
Audi TT Coupe 32 Quatro
Acura NSX
Alfa Romeo 147 TI 2.0 Twin Spark
Alfa Romeo Brera Sky Window 3.2 JTS Q4
Chevrolet Corvette Z06 (C6)
Suzuki Cappuccino (EA21R)
Suzuki Swift Sports
Subaru Impressa WRX STI
Daihatsu OFC-1
Daihatsu Copen Active Top
Dodge Viper GTS
TVR Tuscan Speed Six
Nissan GT-R (R35)
Nissan GT-R Proto
Nissan Skyline GT-R V Spec II Nur (R34)
Nissan Skyline Coupe 270GT Type SP (V36)
Nissan Skyline Coupe Concept
Nissan Skyline Sedan 350GT Type SP (V36)
Nissan Fairlady Z Version S (Z33)
BMW 135i Coupe
BMW WM3 Coupe
BMW Z4
Ferrari 599
Ferrari F430
Ford Mustang V8 GT Coupe Premium
Volkswagon Golf IV GTI
Honda Integra Type R (DC5)
Mazda Atenza Sports (2007 Tokyo Motor Show Prototype)
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR Premium Package
Mercedes Benz SL55 AMG (R230)
Lancia Delta HF Integra
Renault Clio V6 24V
Lexus ISF
Lotus Elise
Lotus Elise 111R
Game Modes
Arcade (single player with up to 16 cars)
Arcade (time trial)
Event Race (3 categories, 24 events)
Video Content
Gran Turismo TV
The GT-R Legend Inside Story I
Course Guide Movie
Sony's information page states that the game requires 5,121 megabytes of hard disk space. We're not sure at the moment if those who pick up the Blu-Ray disk version will be able to get away with less space.
Review by IGN
Gran Turismo Download Schedule Announced
Online play coming in time for Christmas.
by Anoop Gantayat
December 11, 2007 - Sony has announced a schedule for online content to beef up the driving experience in Gran Turismo 5 Prologue, set for Japanese release both in Blu-Ray disk and PlayStation Network download form later this week.
Starting on launch day, 12/13, distribution will begin on free video content for the Gran Turismo TV mode with two programs, "Tokyo Motor Show 2007" and "First Impression Lancer Evolution X." Sony will also start off a text news service, featuring updates from car dealers. You'll also be able to access motor sports related news, maps and weather information for major world raceways, and a calendar.
Actual online play modes will be available just in time for Christmas. Log on to GT5 Prologue in the afternoon on 12/25, and you'll be able to download network battle updates for the game's arcade and time attack modes. Also available on this day will be a Museum mode, featuring histories for car manufacturers.
Other free download content set for release before the end of the year includes two GTTV downloads: The GT-R Legend Inside Story II on 12/14, and The GT-R Legend Inside Story III later in the month. Paid video content for GTTV won't begin until the end of January.
In case you're wondering exactly what you'll be getting if you pick up the import copy of GT5 Prologue on the 13th, here's a full list of features as detailed at the game's official website:
5 Courses, 10 Layouts
Super Speedway Daytona
Road Course Daytona
Suzuka Circuit
Suzuka Circuit East Course
Fuji Speedway F
Fuji Speedway GT
Eiger Nordwand Course
Eiger Nordwand Course (reverse)
London City Course
London City Course (reverse)
37 CARS
Audi R8 4.2 FSI R
Audi TT Coupe 32 Quatro
Acura NSX
Alfa Romeo 147 TI 2.0 Twin Spark
Alfa Romeo Brera Sky Window 3.2 JTS Q4
Chevrolet Corvette Z06 (C6)
Suzuki Cappuccino (EA21R)
Suzuki Swift Sports
Subaru Impressa WRX STI
Daihatsu OFC-1
Daihatsu Copen Active Top
Dodge Viper GTS
TVR Tuscan Speed Six
Nissan GT-R (R35)
Nissan GT-R Proto
Nissan Skyline GT-R V Spec II Nur (R34)
Nissan Skyline Coupe 270GT Type SP (V36)
Nissan Skyline Coupe Concept
Nissan Skyline Sedan 350GT Type SP (V36)
Nissan Fairlady Z Version S (Z33)
BMW 135i Coupe
BMW WM3 Coupe
BMW Z4
Ferrari 599
Ferrari F430
Ford Mustang V8 GT Coupe Premium
Volkswagon Golf IV GTI
Honda Integra Type R (DC5)
Mazda Atenza Sports (2007 Tokyo Motor Show Prototype)
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR Premium Package
Mercedes Benz SL55 AMG (R230)
Lancia Delta HF Integra
Renault Clio V6 24V
Lexus ISF
Lotus Elise
Lotus Elise 111R
Game Modes
Arcade (single player with up to 16 cars)
Arcade (time trial)
Event Race (3 categories, 24 events)
Video Content
Gran Turismo TV
The GT-R Legend Inside Story I
Course Guide Movie
Sony's information page states that the game requires 5,121 megabytes of hard disk space. We're not sure at the moment if those who pick up the Blu-Ray disk version will be able to get away with less space.
Unreal 3 for the PS3
Review from IGN
Unreal Tournament 3 First Impressions
A quick glimpse at Epic's PS3 version.
by Charles Onyett
December 11, 2007 - After a few hours tinkering around with Epic's PS3 version of Unreal Tournament 3, we have to say we're very impressed. Epic has, at least upon initial examination, done a great job making sure PS3 users get the full Unreal Tournament experience. Not only does it control well with the SIXAXIS, but the game features fully customizable mouse and keyboard support, along with the ability to load in mods. Perhaps most impressive, especially considering the number of PS3 versions of games that run poorly when compared to their counterparts on other platforms, this version's visuals are brilliantly detailed and run, at least as far as we've seen, as a very smooth clip. We have experienced a bit of slowdown on larger Warfare maps with the maximum number of bots loaded in, but it wasn't anything to get worked up about.
A notable difference between the PS3 and PC version involves how dodging is handled. With the SIXAXIS, you tap jump while moving left or right to dodge – there's no double-tapping of anything. With a USB keyboard plugged in, dodging still works the same way. You have to hold A or D then hit space (jump) to dodge, there's no double-tapping of A or D. Note that you can still wall-jump using this dodge move. There also doesn't appear to be a crouch command – it happens automatically when approaching a space that requires it.
As far as getting the keyboard and mouse set up, it's simply a matter of plugging them in. The keyboard we used was instantly recognized and the game let us fully customize our key configuration. For the mouse we were using, we had to restart the console to get it to respond. The mouse only works while in a game, meaning you can't browse menus with a cursor or anything like that. Sensitivity for your mouse can also be set, as can that of your SIXAXIS, and your character's turn speed. Once you've got the keyboard and mouse working, expect a very PC-like experience with UT3. The pace of the game seems slower than the PC version, but it still has that UT feel to it.
For those who don't own or don't care about USB keyboard and mouse support, yet fear those utilizing the more precise mouse aiming will dominate their SIXAXIS thumbstick skills needn't worry, as before you hop into the online server browser you can filter out servers that have mouse and keyboard control enabled. You can also filter for pure servers and view server status (who's playing, whether bots are enabled, whether mutators are enabled, time limit, etc.) from the server list.
Though we haven't tried it yet, the process for uploading user mods is rather simple. Just pull the file from whatever site it's available on to a USB drive, insert the drive to your PS3, head to the My Content tab under Community from the UT3 main menu, and hit the square button to import. You then simply select the inserted drive and pull the files to your PS3. Again, we haven't actually tested it out yet, but the implications for free modifications that have traditionally been one of the biggest reasons to stick with PC gaming are significant. Console owners, don't turn a blind eye to this kind of feature – user mods can dramatically affect your experience and enjoyment of a game.
Anyway, people are just starting to appear online, so we'll have the PS3 review later this week after we've flak-bombed a few faces over the interwebs. In the meantime, you should know that all signs point to this being an excellent version of Unreal Tournament 3, offering a unique and enjoyable brand of FPS action. You can check out our review of the PC version, which released last month, here.
Unreal Tournament 3 First Impressions
A quick glimpse at Epic's PS3 version.
by Charles Onyett
December 11, 2007 - After a few hours tinkering around with Epic's PS3 version of Unreal Tournament 3, we have to say we're very impressed. Epic has, at least upon initial examination, done a great job making sure PS3 users get the full Unreal Tournament experience. Not only does it control well with the SIXAXIS, but the game features fully customizable mouse and keyboard support, along with the ability to load in mods. Perhaps most impressive, especially considering the number of PS3 versions of games that run poorly when compared to their counterparts on other platforms, this version's visuals are brilliantly detailed and run, at least as far as we've seen, as a very smooth clip. We have experienced a bit of slowdown on larger Warfare maps with the maximum number of bots loaded in, but it wasn't anything to get worked up about.
A notable difference between the PS3 and PC version involves how dodging is handled. With the SIXAXIS, you tap jump while moving left or right to dodge – there's no double-tapping of anything. With a USB keyboard plugged in, dodging still works the same way. You have to hold A or D then hit space (jump) to dodge, there's no double-tapping of A or D. Note that you can still wall-jump using this dodge move. There also doesn't appear to be a crouch command – it happens automatically when approaching a space that requires it.
As far as getting the keyboard and mouse set up, it's simply a matter of plugging them in. The keyboard we used was instantly recognized and the game let us fully customize our key configuration. For the mouse we were using, we had to restart the console to get it to respond. The mouse only works while in a game, meaning you can't browse menus with a cursor or anything like that. Sensitivity for your mouse can also be set, as can that of your SIXAXIS, and your character's turn speed. Once you've got the keyboard and mouse working, expect a very PC-like experience with UT3. The pace of the game seems slower than the PC version, but it still has that UT feel to it.
For those who don't own or don't care about USB keyboard and mouse support, yet fear those utilizing the more precise mouse aiming will dominate their SIXAXIS thumbstick skills needn't worry, as before you hop into the online server browser you can filter out servers that have mouse and keyboard control enabled. You can also filter for pure servers and view server status (who's playing, whether bots are enabled, whether mutators are enabled, time limit, etc.) from the server list.
Though we haven't tried it yet, the process for uploading user mods is rather simple. Just pull the file from whatever site it's available on to a USB drive, insert the drive to your PS3, head to the My Content tab under Community from the UT3 main menu, and hit the square button to import. You then simply select the inserted drive and pull the files to your PS3. Again, we haven't actually tested it out yet, but the implications for free modifications that have traditionally been one of the biggest reasons to stick with PC gaming are significant. Console owners, don't turn a blind eye to this kind of feature – user mods can dramatically affect your experience and enjoyment of a game.
Anyway, people are just starting to appear online, so we'll have the PS3 review later this week after we've flak-bombed a few faces over the interwebs. In the meantime, you should know that all signs point to this being an excellent version of Unreal Tournament 3, offering a unique and enjoyable brand of FPS action. You can check out our review of the PC version, which released last month, here.
Patapon for the PSP
Things That Go PON In The Night+ Posted by Chris Hinojosa-Miranda // Associate Producer, Patapon
It’s Tuesday, and the still night air is tainted by a soft, yet distinct, rhythmic beat of battle drums … small feet scurry about lining up in battle formation, their brave little eyeball faces hiding all fears of the mission that lies ahead … each little hand holding up either a spear, club or sword. That, in short, is the brave tale of the Patapons - a legendary warrior tribe exiled to the edge of the world and forced to combat giant creatures, traverse through hostile lands and overcome the evil powers that have gained control of the world.
That is a quick (and I must admit, quite dramatic) description of Patapon, the new PSP rhythm/action brainchild of French toy/graphic designer ROLITO and Japanese game designer Hiroyuki Kotani. But before we move … err … march any further, I should first introduce myself: I am Chris Hinojosa-Miranda, Associate Producer on Patapon. For the next few moments, I will be your guide into the world of the Patapons, their home Patapolis, and the overall game design and play mechanics that have melded 300, Simon Says, and LocoRoco into one gigantic tap-your-feet-while-you-march-and-conquer adventure.
As stated before, the Patapons are a warrior tribe exiled from their home. They’ve lost all will and direction until you, the Great Patapon, comes along and quite literally beats new life into the tribe. You’ll learn that the Patapons follow the beats of your mighty war drum, and as lead them through their world, you’ll find different drums that will help you instruct the Patapons to attack, retreat, and invoke secret JuJu chants.
Your sworn enemies are the Zigotons, a rival tribe that will, by any means necessary, try to keep you from getting to Earth’s End.
That’s it for now, but make sure to keep an ear to the ground… I’ll be checking in for every week with more updates, screens, videos, and some cool news from this side of the Patapolis.
It’s Tuesday, and the still night air is tainted by a soft, yet distinct, rhythmic beat of battle drums … small feet scurry about lining up in battle formation, their brave little eyeball faces hiding all fears of the mission that lies ahead … each little hand holding up either a spear, club or sword. That, in short, is the brave tale of the Patapons - a legendary warrior tribe exiled to the edge of the world and forced to combat giant creatures, traverse through hostile lands and overcome the evil powers that have gained control of the world.
That is a quick (and I must admit, quite dramatic) description of Patapon, the new PSP rhythm/action brainchild of French toy/graphic designer ROLITO and Japanese game designer Hiroyuki Kotani. But before we move … err … march any further, I should first introduce myself: I am Chris Hinojosa-Miranda, Associate Producer on Patapon. For the next few moments, I will be your guide into the world of the Patapons, their home Patapolis, and the overall game design and play mechanics that have melded 300, Simon Says, and LocoRoco into one gigantic tap-your-feet-while-you-march-and-conquer adventure.
As stated before, the Patapons are a warrior tribe exiled from their home. They’ve lost all will and direction until you, the Great Patapon, comes along and quite literally beats new life into the tribe. You’ll learn that the Patapons follow the beats of your mighty war drum, and as lead them through their world, you’ll find different drums that will help you instruct the Patapons to attack, retreat, and invoke secret JuJu chants.
Your sworn enemies are the Zigotons, a rival tribe that will, by any means necessary, try to keep you from getting to Earth’s End.
That’s it for now, but make sure to keep an ear to the ground… I’ll be checking in for every week with more updates, screens, videos, and some cool news from this side of the Patapolis.
PS3 Getting Better and Better
Comments taken from IGN
econ730 posted:
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First off I just want to say I had orange box on 360 till my machine crashed and I also have it for Ps3 and I don't see any significant difference with certain parts of the ps3 lighting actually better.
Ign is stuck up Bill Gates A** with most of the rest of America. Material gluttony leads the U.S. to purchase so many crappy 360 systems. The japanese can't be bothered by the 360, where the wii and ps3 destroy it's sales.
I owned two 360's including an elite that crashed on me, the elite in a week. I have my ps3 for about a month. I already own 18 ps3 games and the best ps2 games and I feel sony still rules. Sony is only in the industry a year and they aren't far under what microsoft sold there first year, without the reliability issues.
My advice to 360 fans is to come on board, when your console crashes return it for the money if possible add fifty bucks and get the 40 gig ps3 and stop worrying about your systems failing. 360 games are more of the same old crap. Wii and ps3 and venturing into unknown technologies and it works great.
Uncharted looks better than anything on 360. Frame rate issues are all over mass effect but that got an incredible rating so why not Orange box on ps3? Simple idiot consumers and ignorance with a little market power on the side. Microsoft own 87% of the software industry which is why the anti-trust laws were busting them up not long ago. Nothing good can come from such market concentration.
God of war 3, metal gear solid 4, Final fantasy, Kill zone, Uncharted, heavenly sword, little big planet, haze, all ps3 exclusives for now and the coming year, Where's the 360 exclusives, no where in sight. Not only are these ps3 games exclusives but they are sure to be instant classics. I currently have resident evil 4, metal gear solid 3, god of war 1 and 2, devil may cry 1 and 3, shadow of colossus etc all which got 9.7 ratings or higher for ps2 which is higher than anything for the next generation. Those titles ring a bell?
I didn't take the time to write this for nothing. I owned 360 for the first two years it was out. Best game they made was gears but that even took them a year. Ps3 had there killer app at release with resistance fall of man. Nothing blew me away in two years of 360. Uncharted blew me away in two minutes. The future is with sony, blockbuster already determined that blu ray will be the only dvd format it carries, just another reason to own a ps3.
E3 07 rating for sony B. For microsoft C because they have nothing going on now. Halo 3 is out now it's back to wishing god of war was on microsoft. Lighten up IGN and open your eyes, you know the ps3 is the most powerful system ever constructed, a year down the road all games will seperate themselves from 360 like uncharted did. Sony is the best investment.
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econ730 posted:
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First off I just want to say I had orange box on 360 till my machine crashed and I also have it for Ps3 and I don't see any significant difference with certain parts of the ps3 lighting actually better.
Ign is stuck up Bill Gates A** with most of the rest of America. Material gluttony leads the U.S. to purchase so many crappy 360 systems. The japanese can't be bothered by the 360, where the wii and ps3 destroy it's sales.
I owned two 360's including an elite that crashed on me, the elite in a week. I have my ps3 for about a month. I already own 18 ps3 games and the best ps2 games and I feel sony still rules. Sony is only in the industry a year and they aren't far under what microsoft sold there first year, without the reliability issues.
My advice to 360 fans is to come on board, when your console crashes return it for the money if possible add fifty bucks and get the 40 gig ps3 and stop worrying about your systems failing. 360 games are more of the same old crap. Wii and ps3 and venturing into unknown technologies and it works great.
Uncharted looks better than anything on 360. Frame rate issues are all over mass effect but that got an incredible rating so why not Orange box on ps3? Simple idiot consumers and ignorance with a little market power on the side. Microsoft own 87% of the software industry which is why the anti-trust laws were busting them up not long ago. Nothing good can come from such market concentration.
God of war 3, metal gear solid 4, Final fantasy, Kill zone, Uncharted, heavenly sword, little big planet, haze, all ps3 exclusives for now and the coming year, Where's the 360 exclusives, no where in sight. Not only are these ps3 games exclusives but they are sure to be instant classics. I currently have resident evil 4, metal gear solid 3, god of war 1 and 2, devil may cry 1 and 3, shadow of colossus etc all which got 9.7 ratings or higher for ps2 which is higher than anything for the next generation. Those titles ring a bell?
I didn't take the time to write this for nothing. I owned 360 for the first two years it was out. Best game they made was gears but that even took them a year. Ps3 had there killer app at release with resistance fall of man. Nothing blew me away in two years of 360. Uncharted blew me away in two minutes. The future is with sony, blockbuster already determined that blu ray will be the only dvd format it carries, just another reason to own a ps3.
E3 07 rating for sony B. For microsoft C because they have nothing going on now. Halo 3 is out now it's back to wishing god of war was on microsoft. Lighten up IGN and open your eyes, you know the ps3 is the most powerful system ever constructed, a year down the road all games will seperate themselves from 360 like uncharted did. Sony is the best investment.
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Sunday, December 9, 2007
Next Gen Console, A review
I open a page from each of the sight that i frequently visit every morning, and the think that always make me pause to wonder, how in heaven Wii manages to sell so much. I mean the PS3 is slowly growing in numbers, the games out are awesome, but when i look at the ratings, WII is outselling the PS3 close to 3 to 1.
In Malaysia, the Wii is selling close to 5 to 1, the reason being piracy. WHo in their right frame of mind would buy an original game that is selling RM 200++, when u can buy a pirated game for only RM 5. Is not that we don't want to, but the only reason we can enjoy next gen games by buying pirated games. That's the reason why the xbox 360 and the Wii is doing well in Malaysia.
Ever since i bought the PS3 and buying the original games, i started to enjoy the games more. Maybe is because i feel my hard earn cash everytime i am playing, or maybe now i am more careful when buying games. I will read the review, not just 1 review, but a couple before deciding to buy.
Wii, is something that i am thinking of buying, is cool, is trendy, but at no time i am switching my allegiance to Nintendo, is just that i feel the game is interesting and worth the money the buy.
Xbox360, well as far as i care, is not getting anywhere near my wallet.
Unreal Tournament Coming To The PS3
Blog review by playstation
You know what’s crazy is that I can remember when I was entering my first year of high school and there was this game that all my friends were going nuts about. I went over to a friend’s house for a LAN session of Duke Nukem 3D and there instead, he was playing this little game called Unreal. I was already a huge fan of the genre, so it seemed natural that I fall headlong into it as well. After all, it was way ahead of the curve and had the most impressive enemy AI and graphics that I had ever seen.
Fast forward to 2006, and I’d received a job offer for an Associate Producer position at Epic Games to work on the exact franchise that had fascinated me almost exactly 10 years earlier. AHAHAHA OMGNUTS!! I mean, yeah – in this generation, growing up as a gamer, and then getting the opportunity to work at a company that epitomizes the games that you’ve loved for a big part of your life; it’s just nuts.
So anyways, 10 years later, and what’s changed? The series is still going strong with Unreal Tournament 3 and all of the great gameplay that UT fans love, but there is a big feature that we had been wanting to bring to the console platform for some time. Since a good portion of UT3’s development team got their game industry start in mod making; it only made sense that we would bring to PLAYSTATION 3 what PC owners have known for years with mod support. Mods, or modifications (to the original game they were based off of) can include new weapons or characters, models, meshes, maps, mutators; or they can even be entirely new games themselves using the editing tools, game assets, and code base.
You, my PS3-loving friends reading this, have the opportunity to reshape the distribution and development of user created content and game making. In a generation where making a game for a console is becoming restricted almost exclusively for larger companies due to cost, this is your opportunity to bring your idea to Sony’s platform via UnrealEngine3’s tool set.
But HOW you say?! You’re not a coder, and you haven’t modeled anything in your life?! Well, first step would be to watch some of the tutorial videos made by our talented LDs to get familiarized with the toolset. Next would be to get the PC version on your system and use the level editor tools to create a level while experimenting with UT3’s existing assets.
When you get more advanced, you could use the scripting language UnrealScript, Kismet (a visual based scripting system, so no coding knowledge required); or even your own 3D models to make something completely unique. When you’ve finished, just use UnrealFrontEnd (or ‘UFE’ – it’s included with the PS3 mod tools), a program that will automatically format your project into PS3-optimal packages. Just name your mod something cool, select your removable media, plug it into your PS3, import the mod, and you’re ready to play. By the magic of the programming team, any new maps or mutators will be automatically recognized in the menus. Important to note that if you’re not one of those creative types, you’re more than welcome to download any of this new content from a friend onto media and enjoy the mod revolution that way as well.
Right now, this tech is only available on the PS3 console, so this is my challenge to you, PS3 owners! Create the next big thing! Completely change the world of gaming as we know it! We can’t wait to see what you come up with.
Beats for the PSP
Review blog from the playstation on the latest download for the psp
In case you missed it, Beats came out for the PLAYSTATION Store for PC yesterday. It’s getting great buzz from Kotaku, PSP Fanboy, Joystiq, and others. As you can see in the video below, it’s a funky interactive music player that gives you a new way to interact with your personal music collection on a PSP.
Basically, it creates a rhythm action experience with whatever music you chose on the go. Every game experience will be different from the last, varying as much as your music collection. Biggie? Radiohead? Sinatra? It all plays great! When you start a song, simply react to the on-screen musical and visual cues, pressing the PSP’s buttons in harmony with the music to score points.
There are three single player game modes and two multiplayer modes (both competitive and cooperative). Multiplayer modes can accommodate up to four players connected via Ad Hoc communication.
Head over to the PC Store to check out Beats for yourself. Beats is available for $4.99.
In case you missed it, Beats came out for the PLAYSTATION Store for PC yesterday. It’s getting great buzz from Kotaku, PSP Fanboy, Joystiq, and others. As you can see in the video below, it’s a funky interactive music player that gives you a new way to interact with your personal music collection on a PSP.
Basically, it creates a rhythm action experience with whatever music you chose on the go. Every game experience will be different from the last, varying as much as your music collection. Biggie? Radiohead? Sinatra? It all plays great! When you start a song, simply react to the on-screen musical and visual cues, pressing the PSP’s buttons in harmony with the music to score points.
There are three single player game modes and two multiplayer modes (both competitive and cooperative). Multiplayer modes can accommodate up to four players connected via Ad Hoc communication.
Head over to the PC Store to check out Beats for yourself. Beats is available for $4.99.
Thursday, December 6, 2007
Wednesday, December 5, 2007
The Future of Ratchet & Clank
Ratchet & Clank Future Developer Diary #6+ Posted by Greg Phillips // Producer, SCEA
To finish off our developer diary series on Ratchet & Clank Future: Tools of Destruction, we have this guy named Ted Price, whom you may have heard of once or twice before :). He’s the founder and CEO of Insomniac Games and was the creative director on Resistance: Fall of Man. For RCF, Ted took a back seat as Brian Allgier (creative director) and John Fiorito (project manager) helmed the good ship Ratchet & Clank. Only to watch it become the good pirate ship Ratchet & Clank.
But I digress, so without further adieu, Ted’s dev diary on Ratchet & Clank Future: Tools of Destruction!
To finish off our developer diary series on Ratchet & Clank Future: Tools of Destruction, we have this guy named Ted Price, whom you may have heard of once or twice before :). He’s the founder and CEO of Insomniac Games and was the creative director on Resistance: Fall of Man. For RCF, Ted took a back seat as Brian Allgier (creative director) and John Fiorito (project manager) helmed the good ship Ratchet & Clank. Only to watch it become the good pirate ship Ratchet & Clank.
But I digress, so without further adieu, Ted’s dev diary on Ratchet & Clank Future: Tools of Destruction!
Monster Madness
Monster Madness+ Posted by Dylan Cuthbert // President and Executive Producer, Q-Games Ltd.
Hi everyone, the response to my blog entry in August was great, and I finally have some spare time. So here’s an entry about our latest PixelJunk title: PixelJunk Monsters!
Everyone here at Q-Games loves real-time strategy games, from Warcraft through to Command & Conquer and Company Of Heroes, etc., but the Japanese public simply don’t buy that genre yet. So one thing I really wanted to do with Monsters is take the simple RTS concept of building and researching and having base defenses (a concept that has been used in Warcraft tower-defense mods and more recently in its Flash incarnations) and wrap it all in a completely different style and mode of gameplay that the Japanese public (and hopefully the West too, of course!) would really get into.
RTS’s are historically controlled by a roving cursor (either a mouse, or an analogue controller) and right from the start I decided to take that away and replace it with a cute character you control. You run around as this little defender-of-the-forests type chap, collecting money and building defensive towers along the paths to your base. You can only build towers where we have placed trees in the stages, which gave us enormous control over the design and balancing of each map. As a result we have over 20 very different stages, all of which are unique and addictive to play.
Another major help in the design was the addition of gems that the monsters sometimes drop; using these gems you can research more advanced towers, or upgrade existing ones. If you like though, you can upgrade existing towers by doing a little rain-dance-type performance in front of them too. The longer you dance, the more powerful the towers become!
Out of all the games I have made over the years, PixelJunk Monsters was probably the hardest to balance and tune! In the end, it took a whole team of planners (Japanese for game designer) to play the game non-stop for a month and record their data into a database from which we adjusted money/gems/toughness of enemies etc., accordingly. They were all thoroughly addicted by the end of this process and even after completing the game in its entirety numerous times they still boot it up for “one more go.” The online rankings are going to be pretty competitive for this title and there are separate tables for cooperative and single play. The cooperative mode actually gets people to talk to each other as they play, and seeing as girls love this game (no, honestly, they do!), Monsters could become an important tool in every lad’s arsenal!
On a completely different (but important) note, some people might be looking for flashy graphics with thousands of polygons and in-your-face transparency/effects everywhere but if every game is like that things begin to look the same; so for this title we have purposefully gone for a style that hearkens back to the pre-PlayStation era. By using a ton of meticulously hand-drawn 2D art instead of 3D modeled graphics, we have tried to re-create the feel of some of those older classics (we still go overboard on shader effects though, as they are so much fun to program!).
Our next title will be yet another completely different style (as was PixelJunk Racers). In fact, this freedom of style and expression we are discovering is one of the great things about developing indie games. With your continuing support (i.e. please keep buying our games, they only cost approximately 1.5 beers!) we’ll continue fiddling and experimenting with new concepts and styles for as long as we can come up with the ideas and cash to support them!
PixelJunk Monsters will be available on PlayStation Network globally in January.
Tuesday, December 4, 2007
Operation Creature
Review by Ign...IGN gives it a 6.2
Operation Creature Feature Review
Move your hands. Save the Blurbs.
by Ryan Clements
November 21, 2007 - The PlayStation Eye hasn't had much software coincide with it besides Eye of Judgment (granted, they were packaged together). Yesterday's PlayStation Store update, however, changed that when it released a short title that relies entirely on the PlayStation Eye for gameplay, and that title is Operation Creature Feature. We won't really delve into the fact that the title doesn't make any sense because it's charming and we're content with that. We should instead spend our time discussing this relatively unique, motion-based puzzler than can now be pulled off the PSN for a meager $4.99. Whether or not it's completely worth that amount of money is debatable, but we'll get to that. All in good time.
You are an agent of the Alien Liberation Front (A.L.F.), determined to rescue the small creatures known as Blurbs who have been enslaved by a dark force in their parallel dimension. Although this story is told in a cute, stylistic cutscene at the beginning of the game, narrative is clearly not the emphasis of this downloadable title. The entire game simply resolves around your efforts to guide the Blurbs through mazes to the end portal, freeing them from captivity. In order to do so, you need to move your hands through the various puzzles, coaxing the Blurbs along because they're attracted to motion. The PlayStation Eye projects an image of you in the background and then registers every movement on camera as the alluring force that draws the little critters to safety (or, if you fail, to their demise).
Operation Creature Feature is very simple and very short. There are five worlds to the game, each with a series of singular mazes that require you to save a certain number of Blurbs, or else you'll fail out and have to start the world over again. While this might sound like plenty of content at first, we managed to get through all five worlds in about an hour, maybe a little more depending on how many times you make mistakes. So in certain ways, our biggest complaint is the game's length, but at such a small price, that's not overly problematic.
Perhaps more worrisome is the ease of the "puzzles," because most of them just involve guiding the Blurbs through a winding tunnel, with no real thought involved. In fact, the only difficult section of the game was the final world (a fiery mine of sorts), but the difficulty arose not from the depth of the challenge but from the slight inaccuracy in the controls, as well as the fact that the Blurbs would continuously burst into flames when exposed to too much heat (poor little guys). The first four worlds require virtually no effort whatsoever, as long as you have at least some skill in guiding your charge through the cavernous mines. If you have control over your movement, you can breeze through the game.
You can fly through it even quicker because the minimum number of Blurbs that need to be saved is generally four or less. The game sometimes even places one Blurb right next to the exit portal to demonstrate what to do, so you often fulfill your rescue quota ten seconds into the stage, making the rest of it rather pointless.
Don't forget, kids: science can save monsters.For all these issues, Creature Feature does offer some pretty neat things. First and foremost, we were impressed with the overall sensitivity and accuracy to the video/motion control. The Blurbs follow your hands well as you move them around the screen and you can even keep them hovering in the air just by moving your fingers. We could even pass a group of Blurbs from one hand to the other just by alternating between stillness and motion. Although this control implementation is not entirely original, it's certainly refreshing and works relatively well.
Unfortunately, the game demands greater precision than the camera can give. If Creature Feature depended on raw, mind-boggling puzzles, than there wouldn't be an issue, because precise control would come second to creativity and problem solving. Instead, the game is more about quickly getting the creatures through a narrow and winding path, which just doesn't work sometimes. When you move your hand, your arm is also moving, so discrepancies can arise when some of the Blurbs follow the wrong part of your body. We suppose there's really no way to get around this, but it can be frustrating when you're trying to be exact with your movements.
Closing Comments
Operation Creature Feature is a short, fun game that serves as an excellent demonstration for what the PlayStation Eye can do. However, its disappointing length and imbalanced gameplay (precision vs. puzzles) may be cause for concern. If you're desperate for more games that use the PlayStation Eye, $4.99 is a reasonable price for something with some pretty impressive features to it, but be cautious of the super easy puzzles which may disappoint gamers looking to exercise their mind; you're really only exercising your arms in this one.
Operation Creature Feature Review
Move your hands. Save the Blurbs.
by Ryan Clements
November 21, 2007 - The PlayStation Eye hasn't had much software coincide with it besides Eye of Judgment (granted, they were packaged together). Yesterday's PlayStation Store update, however, changed that when it released a short title that relies entirely on the PlayStation Eye for gameplay, and that title is Operation Creature Feature. We won't really delve into the fact that the title doesn't make any sense because it's charming and we're content with that. We should instead spend our time discussing this relatively unique, motion-based puzzler than can now be pulled off the PSN for a meager $4.99. Whether or not it's completely worth that amount of money is debatable, but we'll get to that. All in good time.
You are an agent of the Alien Liberation Front (A.L.F.), determined to rescue the small creatures known as Blurbs who have been enslaved by a dark force in their parallel dimension. Although this story is told in a cute, stylistic cutscene at the beginning of the game, narrative is clearly not the emphasis of this downloadable title. The entire game simply resolves around your efforts to guide the Blurbs through mazes to the end portal, freeing them from captivity. In order to do so, you need to move your hands through the various puzzles, coaxing the Blurbs along because they're attracted to motion. The PlayStation Eye projects an image of you in the background and then registers every movement on camera as the alluring force that draws the little critters to safety (or, if you fail, to their demise).
Operation Creature Feature is very simple and very short. There are five worlds to the game, each with a series of singular mazes that require you to save a certain number of Blurbs, or else you'll fail out and have to start the world over again. While this might sound like plenty of content at first, we managed to get through all five worlds in about an hour, maybe a little more depending on how many times you make mistakes. So in certain ways, our biggest complaint is the game's length, but at such a small price, that's not overly problematic.
Perhaps more worrisome is the ease of the "puzzles," because most of them just involve guiding the Blurbs through a winding tunnel, with no real thought involved. In fact, the only difficult section of the game was the final world (a fiery mine of sorts), but the difficulty arose not from the depth of the challenge but from the slight inaccuracy in the controls, as well as the fact that the Blurbs would continuously burst into flames when exposed to too much heat (poor little guys). The first four worlds require virtually no effort whatsoever, as long as you have at least some skill in guiding your charge through the cavernous mines. If you have control over your movement, you can breeze through the game.
You can fly through it even quicker because the minimum number of Blurbs that need to be saved is generally four or less. The game sometimes even places one Blurb right next to the exit portal to demonstrate what to do, so you often fulfill your rescue quota ten seconds into the stage, making the rest of it rather pointless.
Don't forget, kids: science can save monsters.For all these issues, Creature Feature does offer some pretty neat things. First and foremost, we were impressed with the overall sensitivity and accuracy to the video/motion control. The Blurbs follow your hands well as you move them around the screen and you can even keep them hovering in the air just by moving your fingers. We could even pass a group of Blurbs from one hand to the other just by alternating between stillness and motion. Although this control implementation is not entirely original, it's certainly refreshing and works relatively well.
Unfortunately, the game demands greater precision than the camera can give. If Creature Feature depended on raw, mind-boggling puzzles, than there wouldn't be an issue, because precise control would come second to creativity and problem solving. Instead, the game is more about quickly getting the creatures through a narrow and winding path, which just doesn't work sometimes. When you move your hand, your arm is also moving, so discrepancies can arise when some of the Blurbs follow the wrong part of your body. We suppose there's really no way to get around this, but it can be frustrating when you're trying to be exact with your movements.
Closing Comments
Operation Creature Feature is a short, fun game that serves as an excellent demonstration for what the PlayStation Eye can do. However, its disappointing length and imbalanced gameplay (precision vs. puzzles) may be cause for concern. If you're desperate for more games that use the PlayStation Eye, $4.99 is a reasonable price for something with some pretty impressive features to it, but be cautious of the super easy puzzles which may disappoint gamers looking to exercise their mind; you're really only exercising your arms in this one.
Ghostbusters
Hi everyone, guess what, when you are frightened..and when something looks out of the ordinary, who u're going to call? Yessss...the ghostbusters is coming to the next gen console...and will be out by Q3 2008. All the cast and crews will be in...except for sidgorney weaver, she's out..it seems that the story plot doesn't hold for any appearance for her..From what i've seen so far, it looks pretty good...in fact it looks awesome..but we can only say when the actual game comes out...
For the time being...a sneak preview of what is to come come next year...Long Live the PS3
Sunday, December 2, 2007
Playstation Network News
「PAIN」coming to PLAYSTATION®Store in December!!It's the funniest game in town! Load characters into a super-sized, ultra-powerful slingshot and launch them into an active, physics-controlled environment filled with precarious and humorous situations. Score points by stringing together PAINFUL collisions and unleashing chaos on the downtown environment. Join the PAIN online community to keep up with PAIN’s ever evolving gameplay. Compete with other players worldwide on the Global Leaderboards. See you in PAIN!
PLAYSTATION®Store on PC opens (21/11/2007)
The first PC Version of PLAYSTATION®Store launches on November 21 (20/11/2007)
Eye of Judgment minisite opens (25/10/2007)
NEW「PLAYSTATION®3」- New 40GB in 2 colors at only SG$559 (09/10/2007)
PLAYSTATION®3 System Software 2.01 update available on Nov 20 2007 (20/11/2007)
Thursday, November 29, 2007
Explanation from KONAMI
Pro Evolution Soccer 2008
Konami: "We have released the best possible game"
29.11.2006 16:55 Uhr - This week we had a chat with Wolfgang Ebert, PR representative at Konami Europe, about the online gaming problems with PES 2008 and the disconent of many players.
Some Players were dissatisfied with PES 2008 and say that the gameplay has changed. What do you think about that?
It's a matter of taste, just like every game and movie. That's absolutely normal. Some people like it, some don't. We as a company can say: we have released the best possible game at that point of time, with all the limitations which exist during the development of a game. Furthermore you have to consider the quantity of the developing team, the time and so on. And of course we take the opinion of PES fans seriously. The diving feature in PES 2008 for example was postulated by the fans and we implement such ideas as far as they are possible.
PES 2008 has still problems with online gaming. Why is that?
In online gaming there are hundreds of components you have to consider. There are too many complicated factors you have to take into account when get involved in online gaming. And we are working hard to get rid of these problems.
(Lukasz Ciszewski )
29.11.2006 16:55 Uhr - This week we had a chat with Wolfgang Ebert, PR representative at Konami Europe, about the online gaming problems with PES 2008 and the disconent of many players.
Some Players were dissatisfied with PES 2008 and say that the gameplay has changed. What do you think about that?
It's a matter of taste, just like every game and movie. That's absolutely normal. Some people like it, some don't. We as a company can say: we have released the best possible game at that point of time, with all the limitations which exist during the development of a game. Furthermore you have to consider the quantity of the developing team, the time and so on. And of course we take the opinion of PES fans seriously. The diving feature in PES 2008 for example was postulated by the fans and we implement such ideas as far as they are possible.
PES 2008 has still problems with online gaming. Why is that?
In online gaming there are hundreds of components you have to consider. There are too many complicated factors you have to take into account when get involved in online gaming. And we are working hard to get rid of these problems.
(Lukasz Ciszewski )
Wednesday, November 28, 2007
Playstation Eye
Getting a playstation 3 eye soon...is going to be awesome...check out my review in the coming days..for now drool your self on this
Gran Theft Auto 4
The Eye Of Judgement PS3
Here are some answers to questions I would have liked to have known.
1)Are buying booster packs necessary?
a)No - I have played several players online today who have somehow still managed to kick my butt with the starting deck
2)How does the game work?
a)You start the game by drawing 5 cards, every time its your turn you gain 2 mana , each card costs a certain amount to summon, so you select a card and place it on a square on your mat which comes with the game, the camera reads the card and a 3d creature pops up on screen on the space you laid the mat. very clever, now this creature attacks if another creature is in its range. Each creature has different places on the board which it can attack which is explained on the card. Your turn ends then its your opponents go. The objective is to capture 5 squares, but if an opponent atacks your creature and kills it then you lose that square. Simple yet intriguely complex when you play and learn your different cards (thats a simple explanation)
3)Does the camera read the cards easy?
Setting up the camera is very easy HOWEVER I set mine up on automatic and it worked perfectly scanning the cards to begin with, but when it got dark outside and in my room, despite my bedroom light it started to prove a problem. But this is easily fixed by going back to camera settings and change it to manual and find the setting that works.
4)How many different cards are there?
a) At this moment in time 110 cards
5)You said above buying booster packs are not necessary but ive read elsewhere to get stronger monsters you need to buy booster packs?
a)Dont listen to them, due to the fact you get limited mana each turn and lower level monsters cost less, if you play carefully you can get 5 spaces before the BIG GUYS come out, and even then some BIG GUYS are all looks and no play. But yes to get the (stronger attack and higher life) which are not necessary then go ahead...
6) RM 350 Is a heck of a lot of money!!! is it worth it?
a) To be honest , in my oppinion yes. If you have ever played the card game from final fantasy 8 it feel familiar and I loved that card game. Its a good game in itself and you can play 2 player against a friend or family if you buy an additional RM40 which isnt much boost pack. This pack will be even playing level to the starter pack, and you can play on the same mat and only one camera you dont need two.
7)Can I use the same mate and camera for a 2 player game on the same tva)
Yes if you buy an RM40 booster pack which will give you an additional 30 cards you can play 2 player on the same mat in front of the tv.
8) Will this be a game I can play for a long time?a)I would say you can get months of play out of it at the moment if you have a friend who wants to play too or if you play online. Dont buy it to play single player though, its only fun online or with friends. Dont get me wrong the computer is challenging but there is no sense of achievment and ou cant gloat. Im sure there will be expansions too... so this game will be going on for a long time untill magic the gathering comes to ps3
9) Can people cheat online?
a)No , when you start the game up and you want to play online you need to scan your deck by going to deck editor and scanning each card with your camera to create a full 30 card deck. (if you want 2 or 3 more of the same card scan them at the same time) When you play online and it says draw cards, it will then tell you on the computer screen which cards you have drawn (it will randomly select 5 cards from your deck) although this takes the heart of the deck away from you it completely stops cheating ... well i say that however i think its only fair people knowcards can be scanned and printed out and I imagine people do this but im sure a patch will come out soon which will update the camera to identify fakes from real and then kick all cheaters from the system. We can only hope, because this game is too good to spoil it with pirating.Thats about it, any further questions email me at vagrant_legend@hotmail.com
Tuesday, November 27, 2007
Playstation Network
I was asked by a friend recently, he asked if its possible to create an account for PSN network Singapore, the answer is yes, you can do so...just follow the online instruction screen, and when you happen to reach the address part...just key in a bogus address, for myself, i put the exact address i am staying in Malaysia, just that i change the code area, that's all...
So there it is, if you happen to own a ps3, and you do not know how to create an account, just drop me a buzz and i will get back to you...
Monday, November 26, 2007
The Godfather PS3
An old game, but how is it?? I don't quite like it...for me is just a 6 out of 10
The Godfather: The Don's Edition
"The Godfather" maintains its legendary film status, and the brutal, gritty mobster series is as popular as ever. Much like "Scarface," the concept of the story suggests it would make for an excellent video game, and surprisingly, the recent release of Scarface: The World is Yours turned out to be a pretty solid - and very entertaining - adaptation of the movie. Late last year, EA decided to produce The Godfather for multiple platforms, including the PS2. And again, it was a decent effort and likely provided fans with an interactive experience they could enjoy and appreciate. Therefore, when we heard they'd be upgrading the game to The Godfather: The Don's Edition for release on the PS3, we couldn't help but be a little excited. After all, a next-gen overhaul could really vault this game into must-play status.
Unfortunately, the one thing they apparently didn't bother to update is the graphics. While the visuals for the PS2 version were better than average and mostly effective, they're just downright mediocre on the PS3. In fact, it's one of the least impressive presentations we've seen on the system to date, and that's not what we were looking for. The city does have some nice detail, especially when things get a little hectic (pieces break off your car and glass satisfactorily shatters during a crash, for example), but overall, it's a very bland palette of color and shading. There's too much repetition going on between the various areas, character design is barely passable, and while EA does indeed establish the appropriate atmosphere, the game simply looks very outdated on the PS3. It's not enough to keep fans of the movie from having some fun, but most gamers will be disappointed in The Godfather's appearance.
The sound is much, much better. The voice acting is basically top-notch - even the very small roles are filled with solid talent - and the classic soundtrack from the film is in full effect throughout. Obviously, story and character interaction is a major part of the game, as it was in the movie, so there's a great deal of music and dialogue. This is a good thing because it shines through as the strongest facet of the game, which certainly helps to offset the low-quality graphics. The sound effects aren't quite as refined as the voiceovers or soundtracks, due to a less-than-inspired assortment of typical weapon reports and hand-to-hand thumps, grunts, and yelps, but that's okay. The action never suffers from a lack of well-orchestrated sound, and despite some boring repetition in the effects, the game sounds very much like the movie. And that, no matter how you look at it, is a definite positive.
So many games these days are trying to adopt the wide-open expansive environment patented by the Grand Theft Auto series, and sometimes, certain titles get it right. As mentioned before, Scarface: The World Is Yours displayed a very Vice City-esque world, and while not as big, it was every bit as detailed and immersive. The Godfather uses a similar strategy to present the various homes of several different gangs, from Midtown all the way to New Jersey. Sadly, the environment is nowhere near as accessible as either GTA or Scarface, simply because the design is somewhat cumbersome. There are only a few major streets that connect the various boroughs, and you'll find yourself constantly consulting the map to find one of them. And while there are plenty of businesses to extort, there aren't many other buildings you can actually enter.
But that doesn't mean you can't have fun out there on the streets. The control works well, and one of the most significant additions to The Don's Edition is the utilization of the Sixaxis' motion sensing capability. During hand-to-hand combat, you can jerk the controller left to right while holding your foe (and let go of the hold button to execute a throw), and even tip the controller towards an object or a wall to slam the enemy around a bit. The responsiveness of the motion sensing leaves a little something to be desired, as there are several instances where we simply couldn't pull off a relatively easy motion-maneuver, even though it may have had more to do with character position than the Sixaxis itself. The aiming mechanic for firearms is pretty standard and easy to master, but the "free-aiming" is a little slow and ungainly. Using walls for cover and popping out to quickly target an enemy is great, though; you won't have too much trouble when it comes to gun battles.
We don't particularly like the idea of using the analog to determine where and how we swing our fists (and the occasional baseball bat), mostly because it's just not as accurate as it should be, but it works. And in the end, it works well enough on two different levels: 1. it won't take you long to get a handle on things, and 2. you'll feel as if you're fully in control in even the most harrowing situations. The other major part of the game centers on driving, and that also functions nicely. The physics of those old 1930s vehicles must be a whole lot different than later cars - which makes sense - but we still wonder if they really had such super breaks...stopping on a dime was never a problem, even at very high speeds. That was a touch bizarre, but other than that, driving around the city is an easy and entertaining; if you have a buddy with you, he can even lean out either side to fire away at whoever might be chasing you. Good call, EA.
Another good call is the addition of the Hit Squad. That.s right, it's just what it sounds like: you get a crew! Yay! Hey, you are part of a "family," so what sense does it make to take on every objective all on your own? Besides, you'll need the assistance if you plan to topple the rival families, primarily because they each have mini-fortresses in each part of town, and certain missions really require the use of some help. It's a great feature, too, because you really do feel like the "man" when shaking down a business with your cronies in tow. Of course, they do expect to be paid, so you'll be forced to budget funds a little more carefully in The Don's Edition, and that adds a great deal to the realism and overall appeal. The other thing you'll have to keep a close eye on is your ability and skill growth.
They've added a few new abilities under the two categories of Enforcer and Operator, and the player uses his acquired points to develop a variety of useful skills. You can increase your overall power and speed, your "negotiation" ability, and you can even up your firearm I.Q. in terms of accuracy. This provides a great deal of depth; more so than we had anticipated, and while it's a bit too easy to develop your character, it's still a blast to see the very visible changes in his ability. But you still spend too much time doing the same ol', same ol', which makes the game feel more linear and repetitive than you might expect. The city areas are quite large, and the missions are diverse in nature, but with a few minor control issues and a few glitches, things get a little muddled. Glitches? Oh yes, we saw a few. One of the more entertaining was getting smashed by a car and miraculously ending up the hood, riding along. Fun!
As your notoriety grows, so does the turf you control. However, you'll be forced to constantly defend your newly acquired property from rival gangs, at least until you lay the smackdown on their headquarters. The growth process in the game is a little too straightforward and not quite challenging enough, but at least there's a great deal of entertainment involved. We just wish they could've done more to polish this game up; there's a great deal they could've done with this PS3 version that they...well, just didn't do. And it goes beyond the graphics; the motion sensing stuff is kinda cool but hardly all that special, and while there a significant additions to the overall depth, it doesn't really change how we play the game. The camera works well but often sits too close to the action, and there are some very strange screw-ups when it comes to fast-paced action. Enemies will often run into walls and stay there, jerking back and forth trying to reload, and clipping is frequently a major issue. Simply put, it's just not a "next-gen" title.
But that doesn't mean it's a bad game. In fact, it's actually quite fun, and similar to Scarface: The World Is Yours. So for fans of the movie series, The Godfather: The Don's Edition might be just the ticket; just don't expect the complete, absorbing experience you might've been hoping for.
4/2/2007 Ben Dutka
Sunday, November 25, 2007
Winning Eleven Patch
Waiting and still waiting....See what Konami has to say about all this
Konami have confirmed that they are working on a patch to resolve the online lag issues that users are experiencing with PES2008 and expect to make it available to the public by the 19th November.
In an interview with PESForums.com, a Konami spokesperson confirmed:
“We hope to have the patch released within two weeks at the latest, and have set a deadline of Monday 19th November to get this to the public, as we are aware there are a lot of gamers out there that are avoiding a massive part of the game because of the online issues.”
In an interview with PESForums.com, a Konami spokesperson confirmed:
“We hope to have the patch released within two weeks at the latest, and have set a deadline of Monday 19th November to get this to the public, as we are aware there are a lot of gamers out there that are avoiding a massive part of the game because of the online issues.”
When told that many PES fans may be switching over the series’ main rival, FIFA, due to the online issues, the spokesperson pleaded for patient for the PES gamers:
“I would say to ALL PES fans to be patient with us while we rectify the problems, please be assured that we are working very hard to fix these problems. We hope that everyone will soon be enjoying the online aspect of the game which people will love playing with their friends and fellow gamers.”
Thanks to our friends @ PS3CENTER for the story
Winning Eleven 2008
Must I give an award for the best game on the planet?? Most played game ever?? Tough question, if it was half as good as Fifa (I have played the demo) I would gave the game an outstanding 10 out of 10…but alas a big IF…
First things first, I have tried the game on both the ps2 version and the ps3 version…in terms of graphics and sound heads up to the ps3 version…but game play wise, go for the ps2 version…I mean seriously the game jerks like the ps3 was a ps1 console running a next-gen game… it was that bad…honestly..
Me and my brother had to lower down the settings at the ps3 OS, you had to turn off all anti-aliasing, notice board, sound quality all set to minimum, and the game would improve. Not all, but is better than the jerking part… An example, the previous version, a goal mouth scramble is a sight to behold, but on the ps3 version, is a sight to cry for…you can’t do anything but just pressing the shoot button, and hope for the best…it was that crazy..
Even Seabass has acknowledged, the game sucks, and is back to the drawing board for the team…He says that the reason he couldn’t produce the game as well is because pressure from above…huhuhuhu what a joke.. (http://www.computerandvideogames.com/article.php?id=176240)
We Malaysian has spent close to RM 200 for the original version , the least they could do is to provide a proper patch for us…and fast before my brother and me gets addicted to it…and start to see the wall spinning around because of the jerkiness..
However on the bright side, if you can tolerate all the jerkiness, the game is good, is it better than the Fifa 08, well only time will tell…but for the time being… a lame 4.5 out of 10
First things first, I have tried the game on both the ps2 version and the ps3 version…in terms of graphics and sound heads up to the ps3 version…but game play wise, go for the ps2 version…I mean seriously the game jerks like the ps3 was a ps1 console running a next-gen game… it was that bad…honestly..
Me and my brother had to lower down the settings at the ps3 OS, you had to turn off all anti-aliasing, notice board, sound quality all set to minimum, and the game would improve. Not all, but is better than the jerking part… An example, the previous version, a goal mouth scramble is a sight to behold, but on the ps3 version, is a sight to cry for…you can’t do anything but just pressing the shoot button, and hope for the best…it was that crazy..
Even Seabass has acknowledged, the game sucks, and is back to the drawing board for the team…He says that the reason he couldn’t produce the game as well is because pressure from above…huhuhuhu what a joke.. (http://www.computerandvideogames.com/article.php?id=176240)
We Malaysian has spent close to RM 200 for the original version , the least they could do is to provide a proper patch for us…and fast before my brother and me gets addicted to it…and start to see the wall spinning around because of the jerkiness..
However on the bright side, if you can tolerate all the jerkiness, the game is good, is it better than the Fifa 08, well only time will tell…but for the time being… a lame 4.5 out of 10
Assassins Creek
One of the years most anticipated games for the PS3, well if not for you but it is for me. The first time i heard of this game, i fell in love immediately. Can it be true, Gran Theft Auto in the medieval ages?? A game that allow us to relieve the live of our ancestors, and kill people and not forgetting visiting places that we only dream of??
I manage to get myself to buying the game at Summit, cost me a cool RM 220.00 (RM 10 discount) and went straight home from work, to give it a try.
My elder brother was there in anticipation. Oh how cool will the game be, but alas... The game sucks...Big time...
First things first, in order for you to be transported back to the medieval ages, you will need to spend a cool half hour just to listen to those crappy movie, then spend close to another half hour just to learn the tutorials, and by the time you reach the game-play, you will find the game, a big disappointment. How sad...
Graphic wise is ok, beautiful most of the time, sound; my sister can make better sound than those people at UBISOFT. Game play....well to my liking, is bad..
I will give the game a miserable 4 out of 10
Sorry
I manage to get myself to buying the game at Summit, cost me a cool RM 220.00 (RM 10 discount) and went straight home from work, to give it a try.
My elder brother was there in anticipation. Oh how cool will the game be, but alas... The game sucks...Big time...
First things first, in order for you to be transported back to the medieval ages, you will need to spend a cool half hour just to listen to those crappy movie, then spend close to another half hour just to learn the tutorials, and by the time you reach the game-play, you will find the game, a big disappointment. How sad...
Graphic wise is ok, beautiful most of the time, sound; my sister can make better sound than those people at UBISOFT. Game play....well to my liking, is bad..
I will give the game a miserable 4 out of 10
Sorry
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