Tuesday, December 11, 2007

Gran Turismo Prologue is Coming

Get Ready, is coming to playstation network soon

Review by IGN

Gran Turismo Download Schedule Announced
Online play coming in time for Christmas.
by Anoop Gantayat

December 11, 2007 - Sony has announced a schedule for online content to beef up the driving experience in Gran Turismo 5 Prologue, set for Japanese release both in Blu-Ray disk and PlayStation Network download form later this week.

Starting on launch day, 12/13, distribution will begin on free video content for the Gran Turismo TV mode with two programs, "Tokyo Motor Show 2007" and "First Impression Lancer Evolution X." Sony will also start off a text news service, featuring updates from car dealers. You'll also be able to access motor sports related news, maps and weather information for major world raceways, and a calendar.



Actual online play modes will be available just in time for Christmas. Log on to GT5 Prologue in the afternoon on 12/25, and you'll be able to download network battle updates for the game's arcade and time attack modes. Also available on this day will be a Museum mode, featuring histories for car manufacturers.

Other free download content set for release before the end of the year includes two GTTV downloads: The GT-R Legend Inside Story II on 12/14, and The GT-R Legend Inside Story III later in the month. Paid video content for GTTV won't begin until the end of January.

In case you're wondering exactly what you'll be getting if you pick up the import copy of GT5 Prologue on the 13th, here's a full list of features as detailed at the game's official website:

5 Courses, 10 Layouts
Super Speedway Daytona
Road Course Daytona
Suzuka Circuit
Suzuka Circuit East Course
Fuji Speedway F
Fuji Speedway GT
Eiger Nordwand Course
Eiger Nordwand Course (reverse)
London City Course
London City Course (reverse)

37 CARS
Audi R8 4.2 FSI R
Audi TT Coupe 32 Quatro
Acura NSX
Alfa Romeo 147 TI 2.0 Twin Spark
Alfa Romeo Brera Sky Window 3.2 JTS Q4
Chevrolet Corvette Z06 (C6)
Suzuki Cappuccino (EA21R)
Suzuki Swift Sports
Subaru Impressa WRX STI
Daihatsu OFC-1
Daihatsu Copen Active Top
Dodge Viper GTS
TVR Tuscan Speed Six
Nissan GT-R (R35)
Nissan GT-R Proto
Nissan Skyline GT-R V Spec II Nur (R34)
Nissan Skyline Coupe 270GT Type SP (V36)
Nissan Skyline Coupe Concept
Nissan Skyline Sedan 350GT Type SP (V36)
Nissan Fairlady Z Version S (Z33)
BMW 135i Coupe
BMW WM3 Coupe
BMW Z4
Ferrari 599
Ferrari F430
Ford Mustang V8 GT Coupe Premium
Volkswagon Golf IV GTI
Honda Integra Type R (DC5)
Mazda Atenza Sports (2007 Tokyo Motor Show Prototype)
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR Premium Package
Mercedes Benz SL55 AMG (R230)
Lancia Delta HF Integra
Renault Clio V6 24V
Lexus ISF
Lotus Elise
Lotus Elise 111R

Game Modes
Arcade (single player with up to 16 cars)
Arcade (time trial)
Event Race (3 categories, 24 events)

Video Content
Gran Turismo TV
The GT-R Legend Inside Story I
Course Guide Movie

Sony's information page states that the game requires 5,121 megabytes of hard disk space. We're not sure at the moment if those who pick up the Blu-Ray disk version will be able to get away with less space.

Unreal 3 for the PS3

Review from IGN

Unreal Tournament 3 First Impressions
A quick glimpse at Epic's PS3 version.
by Charles Onyett

December 11, 2007 - After a few hours tinkering around with Epic's PS3 version of Unreal Tournament 3, we have to say we're very impressed. Epic has, at least upon initial examination, done a great job making sure PS3 users get the full Unreal Tournament experience. Not only does it control well with the SIXAXIS, but the game features fully customizable mouse and keyboard support, along with the ability to load in mods. Perhaps most impressive, especially considering the number of PS3 versions of games that run poorly when compared to their counterparts on other platforms, this version's visuals are brilliantly detailed and run, at least as far as we've seen, as a very smooth clip. We have experienced a bit of slowdown on larger Warfare maps with the maximum number of bots loaded in, but it wasn't anything to get worked up about.



A notable difference between the PS3 and PC version involves how dodging is handled. With the SIXAXIS, you tap jump while moving left or right to dodge – there's no double-tapping of anything. With a USB keyboard plugged in, dodging still works the same way. You have to hold A or D then hit space (jump) to dodge, there's no double-tapping of A or D. Note that you can still wall-jump using this dodge move. There also doesn't appear to be a crouch command – it happens automatically when approaching a space that requires it.



As far as getting the keyboard and mouse set up, it's simply a matter of plugging them in. The keyboard we used was instantly recognized and the game let us fully customize our key configuration. For the mouse we were using, we had to restart the console to get it to respond. The mouse only works while in a game, meaning you can't browse menus with a cursor or anything like that. Sensitivity for your mouse can also be set, as can that of your SIXAXIS, and your character's turn speed. Once you've got the keyboard and mouse working, expect a very PC-like experience with UT3. The pace of the game seems slower than the PC version, but it still has that UT feel to it.

For those who don't own or don't care about USB keyboard and mouse support, yet fear those utilizing the more precise mouse aiming will dominate their SIXAXIS thumbstick skills needn't worry, as before you hop into the online server browser you can filter out servers that have mouse and keyboard control enabled. You can also filter for pure servers and view server status (who's playing, whether bots are enabled, whether mutators are enabled, time limit, etc.) from the server list.

Though we haven't tried it yet, the process for uploading user mods is rather simple. Just pull the file from whatever site it's available on to a USB drive, insert the drive to your PS3, head to the My Content tab under Community from the UT3 main menu, and hit the square button to import. You then simply select the inserted drive and pull the files to your PS3. Again, we haven't actually tested it out yet, but the implications for free modifications that have traditionally been one of the biggest reasons to stick with PC gaming are significant. Console owners, don't turn a blind eye to this kind of feature – user mods can dramatically affect your experience and enjoyment of a game.

Anyway, people are just starting to appear online, so we'll have the PS3 review later this week after we've flak-bombed a few faces over the interwebs. In the meantime, you should know that all signs point to this being an excellent version of Unreal Tournament 3, offering a unique and enjoyable brand of FPS action. You can check out our review of the PC version, which released last month, here.

Patapon for the PSP

Things That Go PON In The Night+ Posted by Chris Hinojosa-Miranda // Associate Producer, Patapon

It’s Tuesday, and the still night air is tainted by a soft, yet distinct, rhythmic beat of battle drums … small feet scurry about lining up in battle formation, their brave little eyeball faces hiding all fears of the mission that lies ahead … each little hand holding up either a spear, club or sword. That, in short, is the brave tale of the Patapons - a legendary warrior tribe exiled to the edge of the world and forced to combat giant creatures, traverse through hostile lands and overcome the evil powers that have gained control of the world.

That is a quick (and I must admit, quite dramatic) description of Patapon, the new PSP rhythm/action brainchild of French toy/graphic designer ROLITO and Japanese game designer Hiroyuki Kotani. But before we move … err … march any further, I should first introduce myself: I am Chris Hinojosa-Miranda, Associate Producer on Patapon. For the next few moments, I will be your guide into the world of the Patapons, their home Patapolis, and the overall game design and play mechanics that have melded 300, Simon Says, and LocoRoco into one gigantic tap-your-feet-while-you-march-and-conquer adventure.

As stated before, the Patapons are a warrior tribe exiled from their home. They’ve lost all will and direction until you, the Great Patapon, comes along and quite literally beats new life into the tribe. You’ll learn that the Patapons follow the beats of your mighty war drum, and as lead them through their world, you’ll find different drums that will help you instruct the Patapons to attack, retreat, and invoke secret JuJu chants.



Your sworn enemies are the Zigotons, a rival tribe that will, by any means necessary, try to keep you from getting to Earth’s End.

That’s it for now, but make sure to keep an ear to the ground… I’ll be checking in for every week with more updates, screens, videos, and some cool news from this side of the Patapolis.

PS3 Getting Better and Better

Comments taken from IGN

econ730 posted:
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First off I just want to say I had orange box on 360 till my machine crashed and I also have it for Ps3 and I don't see any significant difference with certain parts of the ps3 lighting actually better.

Ign is stuck up Bill Gates A** with most of the rest of America. Material gluttony leads the U.S. to purchase so many crappy 360 systems. The japanese can't be bothered by the 360, where the wii and ps3 destroy it's sales.

I owned two 360's including an elite that crashed on me, the elite in a week. I have my ps3 for about a month. I already own 18 ps3 games and the best ps2 games and I feel sony still rules. Sony is only in the industry a year and they aren't far under what microsoft sold there first year, without the reliability issues.

My advice to 360 fans is to come on board, when your console crashes return it for the money if possible add fifty bucks and get the 40 gig ps3 and stop worrying about your systems failing. 360 games are more of the same old crap. Wii and ps3 and venturing into unknown technologies and it works great.

Uncharted looks better than anything on 360. Frame rate issues are all over mass effect but that got an incredible rating so why not Orange box on ps3? Simple idiot consumers and ignorance with a little market power on the side. Microsoft own 87% of the software industry which is why the anti-trust laws were busting them up not long ago. Nothing good can come from such market concentration.

God of war 3, metal gear solid 4, Final fantasy, Kill zone, Uncharted, heavenly sword, little big planet, haze, all ps3 exclusives for now and the coming year, Where's the 360 exclusives, no where in sight. Not only are these ps3 games exclusives but they are sure to be instant classics. I currently have resident evil 4, metal gear solid 3, god of war 1 and 2, devil may cry 1 and 3, shadow of colossus etc all which got 9.7 ratings or higher for ps2 which is higher than anything for the next generation. Those titles ring a bell?

I didn't take the time to write this for nothing. I owned 360 for the first two years it was out. Best game they made was gears but that even took them a year. Ps3 had there killer app at release with resistance fall of man. Nothing blew me away in two years of 360. Uncharted blew me away in two minutes. The future is with sony, blockbuster already determined that blu ray will be the only dvd format it carries, just another reason to own a ps3.

E3 07 rating for sony B. For microsoft C because they have nothing going on now. Halo 3 is out now it's back to wishing god of war was on microsoft. Lighten up IGN and open your eyes, you know the ps3 is the most powerful system ever constructed, a year down the road all games will seperate themselves from 360 like uncharted did. Sony is the best investment.
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Sunday, December 9, 2007

Next Gen Console, A review



I open a page from each of the sight that i frequently visit every morning, and the think that always make me pause to wonder, how in heaven Wii manages to sell so much. I mean the PS3 is slowly growing in numbers, the games out are awesome, but when i look at the ratings, WII is outselling the PS3 close to 3 to 1.

In Malaysia, the Wii is selling close to 5 to 1, the reason being piracy. WHo in their right frame of mind would buy an original game that is selling RM 200++, when u can buy a pirated game for only RM 5. Is not that we don't want to, but the only reason we can enjoy next gen games by buying pirated games. That's the reason why the xbox 360 and the Wii is doing well in Malaysia.

Ever since i bought the PS3 and buying the original games, i started to enjoy the games more. Maybe is because i feel my hard earn cash everytime i am playing, or maybe now i am more careful when buying games. I will read the review, not just 1 review, but a couple before deciding to buy.



Wii, is something that i am thinking of buying, is cool, is trendy, but at no time i am switching my allegiance to Nintendo, is just that i feel the game is interesting and worth the money the buy.

Xbox360, well as far as i care, is not getting anywhere near my wallet.

Unreal Tournament Coming To The PS3



Blog review by playstation

You know what’s crazy is that I can remember when I was entering my first year of high school and there was this game that all my friends were going nuts about. I went over to a friend’s house for a LAN session of Duke Nukem 3D and there instead, he was playing this little game called Unreal. I was already a huge fan of the genre, so it seemed natural that I fall headlong into it as well. After all, it was way ahead of the curve and had the most impressive enemy AI and graphics that I had ever seen.

Fast forward to 2006, and I’d received a job offer for an Associate Producer position at Epic Games to work on the exact franchise that had fascinated me almost exactly 10 years earlier. AHAHAHA OMGNUTS!! I mean, yeah – in this generation, growing up as a gamer, and then getting the opportunity to work at a company that epitomizes the games that you’ve loved for a big part of your life; it’s just nuts.


So anyways, 10 years later, and what’s changed? The series is still going strong with Unreal Tournament 3 and all of the great gameplay that UT fans love, but there is a big feature that we had been wanting to bring to the console platform for some time. Since a good portion of UT3’s development team got their game industry start in mod making; it only made sense that we would bring to PLAYSTATION 3 what PC owners have known for years with mod support. Mods, or modifications (to the original game they were based off of) can include new weapons or characters, models, meshes, maps, mutators; or they can even be entirely new games themselves using the editing tools, game assets, and code base.

You, my PS3-loving friends reading this, have the opportunity to reshape the distribution and development of user created content and game making. In a generation where making a game for a console is becoming restricted almost exclusively for larger companies due to cost, this is your opportunity to bring your idea to Sony’s platform via UnrealEngine3’s tool set.

But HOW you say?! You’re not a coder, and you haven’t modeled anything in your life?! Well, first step would be to watch some of the tutorial videos made by our talented LDs to get familiarized with the toolset. Next would be to get the PC version on your system and use the level editor tools to create a level while experimenting with UT3’s existing assets.

When you get more advanced, you could use the scripting language UnrealScript, Kismet (a visual based scripting system, so no coding knowledge required); or even your own 3D models to make something completely unique. When you’ve finished, just use UnrealFrontEnd (or ‘UFE’ – it’s included with the PS3 mod tools), a program that will automatically format your project into PS3-optimal packages. Just name your mod something cool, select your removable media, plug it into your PS3, import the mod, and you’re ready to play. By the magic of the programming team, any new maps or mutators will be automatically recognized in the menus. Important to note that if you’re not one of those creative types, you’re more than welcome to download any of this new content from a friend onto media and enjoy the mod revolution that way as well.

Right now, this tech is only available on the PS3 console, so this is my challenge to you, PS3 owners! Create the next big thing! Completely change the world of gaming as we know it! We can’t wait to see what you come up with.

Beats for the PSP

Review blog from the playstation on the latest download for the psp



In case you missed it, Beats came out for the PLAYSTATION Store for PC yesterday. It’s getting great buzz from Kotaku, PSP Fanboy, Joystiq, and others. As you can see in the video below, it’s a funky interactive music player that gives you a new way to interact with your personal music collection on a PSP.

Basically, it creates a rhythm action experience with whatever music you chose on the go. Every game experience will be different from the last, varying as much as your music collection. Biggie? Radiohead? Sinatra? It all plays great! When you start a song, simply react to the on-screen musical and visual cues, pressing the PSP’s buttons in harmony with the music to score points.

There are three single player game modes and two multiplayer modes (both competitive and cooperative). Multiplayer modes can accommodate up to four players connected via Ad Hoc communication.

Head over to the PC Store to check out Beats for yourself. Beats is available for $4.99.